﻿using System;
using Aeon.Framework.Audio;

namespace Aeon.Framework
{

/// <summary>
/// Empty audio manager.
/// Cleanly disables world sounds.
/// 
/// </summary>
public sealed class MockAudioManager : IAudioManager
    {
    // --- Constructor:
    
    public MockAudioManager()
        {
        
        }

    // --- Public Methods:
    
    public void Play(IAudio sound) { }
    public void Pause(IAudio sound) { }
    public void Stop(IAudio sound) { }

    public void ChangeVolume(IAudio audio) { }

    public void CleanSounds() { }    
    }

}